GameCritics.com Podcast
games. culture. criticism
Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will “Autoplay” features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim “If You Lose at Candy Land You’re Banished to the Woods” Spaeth.
Direct download: GameCritics_Podcast_Episode_22.mp3
Category:podcasts -- posted at: 9:57pm EDT

Jenova Chen of thatgamecompany (Flow, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Direct download: GameCritics_Podcast_Episode_21.mp3
Category:podcasts -- posted at: 11:04pm EDT

Sunshine is for losers! We spent our summer vacation indoors, enjoying the offerings of the Xbox Live Summer of Arcade. Well…”enjoying” might be too strong a word. We rundown all five games: Splosion Man, Turtles in Time, Marvel vs. Capcom 2, Trials HD, and Shadow Complex. Plus, Mike and Tim red ring within 12 hours of each other! Believe it! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Direct download: GameCritics_Podcast_Episode_20.mp3
Category:podcasts -- posted at: 12:22am EDT

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